ImageTarget Extension Tracking
Note
Support:Android / iOS
Tips: Because VOID SLAM technology requires the inertial measurement unit (IMU), it currently only works for mobile platform (Android, iOS). Cloud Recognition is currently unavailable for this function.
Part 1. Introduction
When the "Image Target Recognition" (with image marker) is successful, track the model using "VOID SLAM" technology.
Part 2. Reading Guidelines
This tutorial is mainly to introduce how to process in Unity environment.
We assume that readers have basic experience in app development and unity usage.
For more unity3d usage information, please visit the official website of unity3d documentation.
Part 3. Development Environment
You need to install and prepare your development environment as below before you start.
OS
- Windows 7 or higher
- OS X 10.10 or higher
Unity Version Support
Unity3D Version | VOID AR SDK Full Features |
---|---|
5.6.x | Support All Features |
2017.x | Support All Features |
2018.x | Support All Features |
2019.1.x | Support All Features |
2019.2.0 | Support All Features |
Note
Unity3D of this tutorial: Unity 2017.4.13
Unity3D Download: https://unity3d.com/cn/get-unity/download/archive
Part 4. Implementation process
Step 1. Open new Unity project
Open Unity with new project. Fill the Project name with “ImageExtension
”, and select the location, and click [ Create project ]
.
Step 2. Import VOID AR SDK
Select[ Assets ] -> [ Import Package ] -> [ Custom Package... ], import VOID AR SDK.
Select the downloaded SDK file (.unitypackage), and click [ Open ]
button.
Click [ Import ]
from the prompted window. It takes minutes during the import process.
If there is a prompt window of “API Update Required” interface,please click [ I Made a Backup, Go Ahead! ]
.
Step 3. Delete Main Camera
Note
When you open the Unity3D, you will see the new scene in default. The new scene has two GameObjects: a "Main Camera" and a "Directional Light". We need to use the ARCamera from SDK, so please delete the default Camera.
Right click the "Main Camera
” from the scene, and select [ Delete ]
.
Step 4. Drag the prefabs “ARCamera” and “ImageExtensionTarget”
Expand the directory [ Assets ] -> [ VoidAR ] -> [ Prefabs ],
and drag the prefabs “
ARCamera
” and “ImageExtensionTarget
” to the scene.
When you finish the process, it shows as below:
Step 5. ARCamera Setup
Select ARCamera, and look up in the “Inspector
” area on the right side, setup “Void AR Behaviour (Script)” properties.
Set MarkerType
= "ImageExtension"
Step 6. Set App License Key
Open the website of Cloud platform to register an account, and login
.
Website Url:https://cloud.voidar.net
Go to the Cloud plaform, and click [ Create SLAM application ]
.
Click [ Create application ]
.
Fill in the AppId in the popup window, and click [ Save ]
.
Note
Since the AppId is unique, please setup your AppId here, such as "com.VOIDAR.ImageExtension"
Warning
Make sure that your AppId and Bundle Identifier must be the same. Otherwise, when you need to remove the watermark, it will not work properly.
完成后,获得“AppKey
”。
Back to Unity, select ARCamera, and check the Inspector
on the right side, and continue with the setup of “App License Key”.
Step 7. Marker Setup
Select ImageExtensionTarget, look up the “Inspector
” area on the right side, setup the “Image Extension Behaviour (Script)” properties.
Set Image File Path = "Panda.jpg"
, the format is “filename”+“Suffix JPG”Set Marker Width = "0.2258"
,fill in the real width of the marker (m)
Warning
Marker files must locate in [ Assets ] -> [ StreamingAssets ] folder. This tutorial uses the built-in marker file in SDK.
After setup, it shows as below:
Step 8. Model Setup
Note
You need to have your model for recognition under the ImageExtensionTarget.
Right click the “ImageExtensionTarget
” in the scene, add a 3D model “Cube
”.
Select the “Cube
”, adjust its size and position.
Step 9. Save Scene
Select [ File ] -> [ Save Scenes ]
, click for saving your setup.
Setup the name as “ImageExtension
”, and click [ save ]
button.
Step 10. Publishing Builds
Build Process includes Android
and iOS
.
Android
First, switch the PC platform to Android platform from [ File ] -> [ Build Settings... ]
.
Select Android tag, if the [ Switch Platform ] button is grey, you need to download the Unity Android Support
. Please click on the right side of the [ Open Download Page ]
button, download and install.
Click [ Switch Platform ]
button, switch the platform to Android.
After switch process, close the Build Settings interface first, and continue with packing.
Select [ Edit ] -> [ Preferences... ]
, setup the preferences parameters.
Select “External Tools
” option, setup Android SDK and JDK。
Note
If you do not have SDK and JDK, please click [ Download ]
from the interface, it will guide you to download from the prompted website.
Or you can also download from links below:
SDK
: https://developer.android.com/studio/index.html
JDK
: https://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html
After the installation of SDK and JDK, you are able to setup their directory.
Select ARCamera, and look up in the “Inspector
” area on the right side, setup “Void AR Behaviour (Script)” properties.
Set Camera
= "后置摄像头"(Rear camera)
Select [ File ] -> [ Build Settings... ]
, cancel all default scenes, and click [ Add Open Scenes ]
button to add current scene into the build area.
It shows as below:
Setup parameters
Click [ Player Settings... ]
button, check the “Inspector
” area, setup the parameters as below or as your needs.
Set Company
= "VOIDAR"Set Product Name
= "ImageExtension"-
Important
Cancel the selection of “Multithreaded Rendering” !
-
Important
Set Bundle Identifier
= "com.VOIDAR.ImageExtension" (The Bundle Identifier must be as same as the AppId you setup in Step 6. Otherwise, when you need to remove the watermark, it will not work properly.)
Finish the settings, and click [ Build ]
button.
Set the file name as “ImageExtension
”, and click [ save ]
button to start building.
It takes minutes while building, please wait...
When the build is done, it will generate an apk file “ImageExtension.apk
”.
Android Build is completed.
iOS
iOS Build requires Mac device ( such as MacBook Pro、MacBook、iMac、Mac mini etc. )
Switch the platform to iOS platform in Unity, and build Xcode project.
Warning
It is recommended to use Mac device to build Xcode project. If previously you make the project in Windows environment, you can export the Unity project as a unitypackage, or copy it to Mac device and build for xcode project.
Launch Unity and open
the saved or copied ImageExtension project
. ( Skip this step if project opened already )
Click [ Open ]
button to open the project.
Switch to iOS platform in Unity, click [ File ] -> [ Build Settings... ]
.
Select iOS tag, if the [ Switch Platform ] button is grey, you need to download the Unity iOS Support
. Please click on the right side of the [ Open Download Page ]
button, download and install.
Click [ Switch Platform ]
button, switch the platform to iOS.
Click [ Player Settings... ]
button after switch.
Important
Cancel the selection of “Multithreaded Rendering”!
Close the Build Settings interface, select ARCamera, check the “Inspector
” area on the right side, setup the "Void AR Behaviour (Script)” properties.
Set Camera
= "后置摄像头"(Rear Camera)
Select [ File ] -> [ Build Settings... ]
, cancel all default scenes, and click [ Add Open Scenes ]
button to add current scene into the build area.
It shows as below:
Finish the settings, and click [ Build ]
button.
Set the project folder name “Output
”, and click [ Save ]
.
Open
the Xcode project.
Setup parameters
Filling in your configurations: your certificate, deployment target.
Click [ Unity-iPhone ]
on the left side, config the parameters as below or by your customization:
Display Name
= "VOIDAR_Test"-
Important
Set Bundle Identifier
= "com.VOIDAR.ImageExtension" (The Bundle Identifier must be as same as the AppId you setup in Step 6. Otherwise, when you need to remove the watermark, it will not work properly.) Version
= "1.0"Build
= “1.0”Team
= “Your Certificate”Deployment Target
= “8.1”
Add Accelerate.framework
Select General tag and scroll down, click the "+
" in the "Linked Frameworks and Libraries".
Select “Accelerate.framework” from the prompted window, and click [ Add ]
.
After doing that, you will see “Accelerate.framework” from the list of "Linked Frameworks and Libraries" as below:
Add camera usage privacy
Select “Info” tag, click the "+" below the "Supported interface orientations". Select “Privacy - Camera Usage Description
” in the prompting list.
Set Enable Bitcode = “No”
Select ”Build Settings” tag, set Enable Bitcode = “No
”.
Cancel armv7
Select "Build Settings" tab, expand Architectures, and select "Other...
".
The pop-up interface, select "armv7" and click "-
".
After canceling, the display is as below.
Connect iphone or ipad to the Mac device, Click [ Run ]
.
After building, there will be an application “VOIDAR_Test
” built into your iphone or ipad.
The iOS build is done.
By here, ImageTarget Extension Tracking process is done.